Friday 1 November 2019

I Am The Walrus! The Gadnagi for Blood & Treasure


GADNAGI

These unpopular – if somewhat misunderstood – creatures are anthropomorphic walruses, usually only found in the icy southern lands, although some choose to endure warmer climes in the name of trade. Gadnagi have a bad reputation as ruthless traders and mariners who will resort to violence to settle any disputes (commercial or otherwise). The only exclusively Gadnagi settlements are found in the volcanic southern isles, but Gadnagi do have small communities across the deep south, despite their xenophobia and bad tempers.

Gadnagi are 66” in height (on average), but have massive, blubbery bodies that they move around awkwardly on land (20’ movement rate) but very well in water (40’ Swim speed). Their hands and feet are heavily webbed. Their thick hides are brown or grey, their eyes are a dark brown, whilst they have long, thin whiskers around their mouths and above their eyes. They are also possessed of impressive incisors that make them rather awkward of speech, but grant them a fearsome bite (1d6 damage). Gadnagi live for around 100 years. They begin play with their own language, Gadnagi, and one of the following tongues: Avronakiyan, Tur, Urdrinn, Urugraz or Yrenaic.

Gadnagi are extremely robust but clumsy and unfriendly. They gain 2 Constitution but lose 1 Dexterity and Charisma. They have the following minimum/maximum ability scores: STR 9/18, INT 3/18, WIS 3/18, DEX 3/15, CON 10/19 and CHA 3/17. They roll 2d6 + 3 for their Heritage score.

Gadnagi are inured to cold, gaining Resistance to any cold attacks. Their tough hide and subcutaneous fat grants them a natural +1 to their Armor Class.

Gadnagi have the following classes open to them: Alchemist, Anticleric, Assassin, Barbarian, Bounty Hunter, Diablo, Fighter, Magic-User (Abjurer, Conjurer, Diviner, Evoker, Necromancer, Transmuter), Mariner, Poltroon, Priest (Death, Fighting, Travel, Weird), Scout, Sea Dog, Thief, Venturer, Warlock.

They may also pursue the following multi-class options: Alchemist-Thief, Alchemist-Venturer, Barbarian-Sea Dog, Fighter-Mariner, Fighter-Priest (Death, Fighting, Travel, Weird), Mariner-Thief, Mariner-Venturer, Scout-Venturer, Sea Dog-Venturer, Thief-Venturer.

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