Thursday 13 December 2018

Petty-Class: The Pilgrim


Wandering adherents of a particular faith, Pilgrims journey from one sacred site to the next in the name of their beliefs, accumulating merit and blessings as they go. They tend to eschew the material, embracing the hardships of life on the road as a spiritual path to greater piety and, hopefully, sanctity. Although their primary concern is with demonstrating the rightness of their beliefs through their own devotion, they also seek to actively proselytise and oppose those whose goals conflict with those of their faith.

Their piety and experience of roughing it makes them rather more useful as adventurers than some other Petty-classes, granting them a wide range of useful skills, some minor but handy faith-related abilities and a slightly better capacity for combat than most.

Attack Matrix: Thief
Saving Throws: Levels 1-3 (20 all, except Petrification/Polymorph 18); Levels 4-6 (19 all, except Spells 18, Petrification/Polymorph 17)
Hit Dice: d4 (2 at 1st level)
Armour/Shield Permitted: leather, padded, studded, small shield only
Weapons Permitted: club, dagger, dart, light mace, light war hammer, pick (any), sling, spear, staff.
Weapon Proficiencies: 2 +1 every 4 levels
Non-Proficiency Penalty: -3 
Base Skills: Common Knowledge 2, Endurance 1, Folk Lore 1, Heal 1, Persuade 1.
Free Elective Skills (choose 3 skills, between which you may allocate 4 levels): Climb, Concentration, Encourage, Fish, Herb Lore, Indomitable Will, Linguistics, Local Knowledge, Numeracy, Public Speaking, Read/Write, Sense Motive, Story Telling, and Swim. 

Pilgrim Level Advancement

Base Experience
Hit Dice



Level
Points Required
(d4)
Abilities
1
0
2
Piety
2
500
+2
Faith's Gift
3
1250
+2
Aura of the Faith
4
2250
+1
Preach The Word
5
3500
+1
Blessed Endurance
6
5000
+1
Faith's Gift


Piety: Those who share the Pilgrim’s beliefs are deeply moved by their demonstration of faith, and offer them normal items, lodgings and food at a discount of 25% plus 5% per level in the Pilgrim class.

Faith’s Gift: The Pilgrim randomly selects one first level Cleric spell. They may cast this spell once per day as if they were a Cleric of half their own level (round down, minimum of 1st level). When receiving this boon at 6th level, the Pilgrim may select another random first level Cleric spell, or gain a second use per day of the spell they already know.

Aura of the Faith: Once per day the Pilgrim may manifest their faith as a visible aura. This casts light in a 10’ radius and gives all allies within the radius +1 to Saving Throws and damage rolls. If any allies share the Pilgrim’s faith, the bonus increases to +2. Any enemies within the radius forced to make a Morale check do so at -2. This effect lasts 1 round only.

Preach The Word: The Pilgrim becomes increasingly accomplished in spreading the basic doctrines of their faith, gaining 2 Competency levels in both Persuade and Public Speaking, but only for the purposes of preaching.

Blessed Endurance: Once per day you may reroll a Saving Throw, although you must take the second value, even if it is worse.    

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