Tuesday 16 August 2022

The Druid: A New(ish) Profession for RMFRP

 I always liked the Druid as introduced in Rolemaster Companion I. It represented a far more militant 'nature-based' archetype than the core rules Animist (which profession I also liked a lot, but it did different things). It looks as if the pending new edition of Rolemaster is - partially, at least - merging the two professions, but there is no such profession for RMFRP, so here is my take on it. It's a little different to the RoCoI Druid, due to my desire for it to be even more 'red in tooth and claw'.

DRUID

 

Although similar to the Animist, the Druid is a Hybrid spell-user of the realms of Channeling and Essence with a somewhat ‘rawer’ relationship with the natural world, reflecting a primal and militant mindset. Peerless in the wild, they are often the object of considerable anxiety by those who dwell in settled lands, a not unjustified position given their stern nature and their use of animal parts to power their spells.  

Druid Spell Lists

Druids learn the following six Base Lists, and can learn Open and Closed Channeling and Essence Lists at a higher cost.

Corpist Casting: (Essence Companion, p.80) obtaining and utilising animal specimens for use as magical catalysts.

Hunting Mastery: (Channeling Companion, p.102): magical enhancements of the caster’s capacity to track and kill.

Magic Staff: (Essence Companion, p.105): creating and enhancing a magical staff.

Nature’s Movements/Senses: (Spell Law – of Channeling, p.29) enhancing abilities and senses.

Stone Mastery: (Channeling Companion, p.111) manipulating and wielding the power of stone.

Tree Mastery: (Channeling Companion, p.114) manipulating and wielding the power of trees.

 

Prime Stats: Empathy and Intuition

 

Armor-Heavy

11

Power Awareness

2/7

Armor-Light

7/7/7

Power Manipulation

6/12

Armor-Medium

10

Power Point Development

6

Artistic-Active

2/5

Resistance

10

Artistic-Passive

2/5

Science/Analytic-Basic

3/7

Athletic-Brawn

6

Science/Analytic-Specialized

8

Athletic-Endurance

3

Self Control

6

Athletic-Gymnastics

3

Special Attacks

15

Awareness-Perceptions

6

Special Defenses

30

Awareness-Searching

2/7

Subterfuge Attack

16

Awareness-Senses

2/6

Subterfuge-Mechanics

5

Body Development

6/14

Subterfuge-Stealth

3

Combat Maneuvers

14

Technical/Trade-General

3/7

Communications

3/3/3

Technical/Trade-Professional

8

Crafts

4/10

Technical/Trade-Vocational

5/12

Directed Spells

3/7

Urban

4

Influence

2/7

Weapon-1

4

Lore-General

1/3

Weapon-2

6

Lore-Magical

2/7

Weapon-3

20

Lore-Obscure

3/6

Weapon-4

20

Lore-Technical

2/6

Weapon-5

20

Martial Arts-Combat Maneuvers

18

Weapon-6

20

Martial Arts-Striking

9

Weapon-7

20

Martial Arts-Sweeps

9

 

 

Outdoor-Animal

1/5

 

 

Outdoor-Environmental

1/4

 

 

 

Everyman Skills: Alchemy, Creature Lore, Fauna Lore, Intimidation, Terrain Mastery.

Occupational Skills: none.

Restricted Skills: all Urban skills.

Profession Bonuses

 

Awareness Group

+5

Power Manipulation

+5

Lore Group

+5

Spell Group

+5

Outdoor Group

+15

Subterfuge Group

+10

Power Awareness

+5

 

 

 

 

 

 

 

Spells-Arcane Base Lists (Other)

12

Spells-Own Realm Closed

4/4/4

Spells-Arcane Closed

8/8

Spells-Own Realm Open

4/4/4

Spells-Arcane Open

5/5

Spells-Own Realm Other Base

10/10

Spells-Other Realm Base

60

Spells-Own Realm Own Base

3/3/3

Spells-Other Realm Closed

25

Spells-Own Realm TP List

4/4/4

Spells-Other Realm Open

12

Spells-Other Realm TP List

8/8

 

 

Spells-Restricted

6/6/6

 

 

 

No comments:

Post a Comment

Wolves of War: The Ulfarga for Blood & Treasure (& RMFRP)

  Ulfarga (Lupine Beastkin) Wild-hearted but honourable wolf-like humanoids, Ulfarga represent one of the largest populations of any Beastki...