Saturday 11 August 2018

The Ordinary Amid the Miraculous? The Villagers of Chelmsey




Those charged with maintaining the watch over the Chaos Well, whilst arguably the village’s most ‘important’ citizens, are not the only tale that can be told of the village. For most of the villagers, the Chaos Well is a local legend, but in no way part of their everyday lives. They steer clear of the Well’s immediate vicinity and pursue their existence much as do folk everywhere else. Some of the more perspicacious among them might guess that the village is subject to a greater level of outside scrutiny than other places of similar size, and will no doubt ascribe it to the presence of the Well, and most likely be reassured.

CHELMSEY





NG village
Corruption -1; Crime -3; Economy -2; Law -1; Lore -2; Society +4
Qualities insular, rural
Danger -5
Demographics
Government council
Population 167 (134 humans, 19 dwarves, 10 halflings, 4 half-elves)
Notable NPCs
Priest of Vlynn Gedner Hallop (NG human cleric 6)
Magistrate Kabus Khay Brone (LG human expert 3)

Marketplace
Base Value 500 gp; Purchase Limit 2500 gp; Spellcasting 3rd
Minor Items 2d4; Medium Items 1d4; Major Items -

Chelmsey is not exactly a hub of trade: most of its primary produce is moved by wagon to Barabbyn, a larger and better-sited village to the south. Only a few pedlars make Chelmsey part of their regular route (and at least one of these has an ulterior motive for doing so), and they seldom come away with much profit. In general, these travellers bring in those few goods that the villagers cannot make or grow for themselves (such as glassware, or spices). There are no stores or traders in the village: those folk who make things or grow food sell them directly to those who wish to buy. The local inn does retain a small stock of items such as rope, boots, candles, oil for lanterns and so forth, but they are somewhat more expensive than is usual.

The village has a smithy. The smith, Jasbur Shay (NG Human Commoner 3) generally works with bronze, but retains sufficient iron to create knives, small agricultural tools and shears (a most valued product in Chelmsey!). Jasbur is a friendly sort, much inclined to gossip. He enjoys fishing in the river when there is not much business. He is more than happy to share his insider’s knowledge of the best fishing spots.

Kibben Shay (LN Human Commoner 2/Cleric 1), Jasbur’s rather errant cousin is an odd sort: after a brief stint in the capital training as a minstrel, he fell afoul of a petty-noble and left under a cloud. He wandered the kingdom for a while as a vagrant before meeting – and being converted by – an Arunaic firebrand. He then returned home where he scratches a living as the village’s charcoal-maker, occasional helper to his brother and labourer in the fields. He also preaches the Arunaic faith from time to time (even as a guest of the very open-minded local Priest of Vlynn), but has made only a couple of converts. He dosses down in back of the smithy in summer and in the woolstore in winter. He can be found every morning at dawn, rain, snow or shine, undertaking the ritual oblations central to Arunaic worship. It should be noted here that Kibben is neither particularly bright nor wise: even though he is now technically an Arunaic Cleric, he is unable to cast spells due to his low Wisdom score (although, if he endures and gains experience, this will surely change). Kibben knows he is a poor vessel for his God, and will certainly contribute to the defence of the village or to operations against Chaos in order to prove his worth. Although he is not very smart, he is hardy and strong-willed.

KIBBEN SHAY  (Pathfinder)                                                                               CR 2

LN HUMAN  Medium Humanoid ( Human)
Commoner 2/Cleric 1
Init 0; Senses Perception -1
DEFENSE
AC 10, touch 10, flat-footed 10
HP 19 (2d6/1d8 +6 Con, +3 Feat)
Fort +6, Ref 0, Will +3
OFFENSE
Speed 30 ft.
Melee
Spear +2 (1d6+1/x2)
Spell-like abilities calming touch (2/day), touch of law (2/day)
STATISTICS
Str 13, Dex 11, Con 15, Int 10, Wis 9, Cha 13
Base Atk +2; CMB +2; CMD +12

Feats Toughness, Great Fortitude, Iron Will.
Skills  Craft (charcoalmaker) +5, Knowledge (religion) +5, Perform (lute) +2, Perform (oratory) +2, Swim +6
Language Common
SQ Domains (Community, Law)


There is one modest inn, but travellers are so rare in Chelmsey that it has only three rooms, and these are seldom occupied. The bulk of the inn’s business is done with locals, many of whom enjoy the convivial atmosphere and homely meals available in the common room. The owner of the inn, Marthea Rayte, (LG Warrior 2/Expert 2) is a retired member of the Kalanakree militia. She inherited the inn from her father ten years ago and left the militia to devote her time to running the inn. 

Her elderly mother, Josietta Rayte is a somewhat waspish and bitter individual – and competent seamstress – who spends much of her days in the heavily curtained room she once shared with her husband, drinking strong tea and repairing clothes for the villagers. On the rare occasions she leaves her room, she descends to grump at the locals for their various failings (not without fondness, it must be said), and to scold her daughter for the dreadful state of the inn (a most unfair criticism, as the inn is both clean and well-maintained). Marthea endures her mother’s grumbling with good-natured humour and an occasionally ill-concealed concern over Josietta’s prolonged and unhealthy grieving.
Josietta sometimes seems to possess an uncanny knowledge of the goings-on in the village – the gossip and tales of the wider world. In fact, she is helped in this by two factors: she possesses a Wand of Clairvoyance/Clairaudience (21 charges remaining), and also is gifted with psychic sensitivity, using it to make predictions and read the auras of others, adding to this a large fund of both common sense and shrewd knowledge of human nature.

JOSIETTA RAYTE  (Pathfinder)                                                                               CR 2

NG HUMAN Old Medium Humanoid ( Human)
Commoner 3
Init -1; Senses Perception +11
DEFENSE
AC 9, touch 9, flat-footed 9( -1 Dex)
HP 10 (3d6 - 3)
Fort -1, Ref -1, Will +6
OFFENSE
Speed 30 ft.
Melee
Dagger -2 (1d4 -3/x3)
STATISTICS
Str 5, Dex 9, Con 9, Int 12, Wis 16, Cha 9
Base Atk -2; CMB -2; CMD 6
Feats Psychic Sensitivity, Alertness, Iron Will.
Skills Appraise +3, Diplomacy +1, Heal +4, Craft (Seamstress) +7, Lore (Chelmsey) +4, Perception +11, Sense Motive +7, Spellcraft +8, Use Magic Device +0
Language Common
SQ Faith healing, hypnosis, prognostication, psychometry, read aura
Other Gear wand of clairaudience/clairvoyance (22 charges), artisan’s tools (seamstress), healer’s kit

There are several other individuals in Chelmsey who are unaffiliated with the guardians of the well, but could, in certain instances, play an important role.
One of these is Hett Colgannen (LG Commoner 3/Wrestler 2), an affable shearer who bears the unofficial title of Chemsey’s strongest man. He is a highly competent wrestler, often travelling to neighbouring villages to compete at fairs and competitions. Although he has a gentle nature, he does not hesitate to put his skills to use: he recently dealt with a roughneck bandit who had attempted to impose himself upon one of the local lasses. When mundane troubles strike, he is often the first person to whom the villagers turn to settle matters.

HETT COLGANNEN  (Pathfinder)                                                                            CR 2

LG HUMAN  Medium Humanoid (Human)
Commoner 3/Wrestler 2
Init +3; Senses Perception +5
DEFENSE
AC 14, touch 14, flat-footed 10 (+3 Dex, +1 dodge)
HP 33 (2d12/3d6 +5 Con, +5 Toughness)
Fort +5, Ref +4, Will +3
OFFENSE
Speed 30 ft.
Melee
Unarmed Strike +7 (1d6+4/x2)
STATISTICS
Str 18, Dex 16, Con 13, Int 10, Wis 9, Cha 12
Base Atk +7; CMB 7; CMD 24
Feats Catch Off-GuardB, Dodge, Improved GrappleB, Improved Unarmed StrikeB, Landing Roll, Mobility, Toughness.
Skills Acrobatics +9, Climb +9, Escape Artist +9, Handle Animal +7, Perception +5, Profession (shearer) +6, Swim +9.
Language Common
SQ crushing grip, uncomfortable strength, grappling technique (ankle lock, wristlock), wrestling path (submissions expert), versatile grip
Other Gear shears


The final individual of particular note in Chelmsey is the local magistrate, Kabus Khay Brone. Brone represents the royal authority in some legal matters, but his personal power is limited to one seat on the small village council. Brone is careful to maintain an advisory role rather than interfere openly in village matters – although this is something he could conceivably do under certain circumstances. Brone is a quiet man, approachable and astute. He is aware of the history of the Chaos Well, but is not privy to the business of the ‘Guardians’ – although he is certain that such a group exists, and, if forced, would be able to guess the individual members with some accuracy.

KABUS KHAY BRONE  (Pathfinder)                                                                          CR 2

LN HUMAN  Medium Humanoid (Human)
Expert 3
Init -3; Senses Perception +9
DEFENSE
AC 7, touch 7, flat-footed 7 (-3 Dex)
HP 20 (3d8 +3 Con)
Fort +2, Ref -2, Will +4
OFFENSE
Speed 30 ft.
Melee
Dagger +1 (1d4 -1/x3)
STATISTICS
Str 9, Dex 5, Con 12, Int 16, Wis 13, Cha 10
Base Atk +1; CMB -2; CMD 8
Feats Alertness, Skill Focus (Diplomacy), Skill Focus (Knowledge (history)).
Skills Appraise +9, Bluff +6, Diplomacy +8, Knowledge (geography) +9, Knowledge (history) +11, Knowledge (local) +9, Knowledge (nobility) +9, Perception +9, Profession (magistrate) +7, Sense Motive +9.
Language Common
Other gear Scales, Small Library of Legal Tomes, Royal Seal



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