As the New Kingdoms campaign has evolved over the last three
decades, there have been a number of changes: the greatest was the shift from
RM 2nd edition to RMFRP. When this occurred in our group, we switched
over, root and branch – although I was sad to see the end of 2nd
edition. I then ported over much of what I did not wish to lose from 2nd
edition and spent plenty of time on conversions – professions, races, spell
lists and optional rules. Now, with the new Rolemaster looming, my group has
moved again, using the Beta playtest rules: you can register as a member and
download copies of these at the ICE forums.
I’m left, therefore, with a huge body of work that – once
again – is a bit obsolete. In some sense much of the current material for this
blog is a legacy project, and when the new rules are released, will be
superseded and updated, but the themes will remain the same: bringing the
system into harmony with the setting, and vice versa. I stress however, that
where setting conflicts with system, it is the system that I modify wherever possible. I’m happy doing a certain
amount of violence to the rules in order that the New Kingdoms remain as originally
conceived.
So you’ll see references to spell lists, optional rules and
professions that don’t exist in RMFRP. I’ll post the profession conversions
from time to time, but due to IP considerations, I won’t be able to reproduce
the spell lists. I will always, however, reference the source. For instance, I retained
the elements from the 2nd edition Elemental Companion and some of the professions and lists. Here and
there among the talents and race/culture guides those lists will be mentioned,
but you’ll need to track the source down, if you don’t already have it. Where
feasible, I’ll offer RMFRP alternatives.
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