I like the idea of a divine 'psychopomp'-style class, but with a knack for combat. Although they do not have the ability to turn into swans, I think the Valkyrie presented below fits the bill rather nicely. The Valkyrie will have access to several Talents (upcoming, like so much else) that give them access to the shapeshifting ability, to control and communicate with ravens and heightened awareness and mastery over Death. Anyhoo, here's the Valkyrie for RMFRP.
VALKYRIE
The
Valkyrie are singular servants of various deities. These individuals wield the
power of their deity against enemies of the faith, often from horseback, as
they are among the foremost riders in the New Kingdoms. Capable with weapons
and armour, they supplement their combat abilities with power over light,
disease, poison and death.
Valkyrie
Spell Lists
Valkyrie
learn the following six Base Lists and can learn Open and Closed Channeling
Lists at a higher cost.
Divine
Magic: (Channeling Companion, p.91) magical
defences and enhancements to the caster’s spells
Holy
Wrath (Channeling Companion, p.100) channelling divine energy against
enemies of the faith.
Horse
Mastery: (Channeling
Companion, p. 101) enhancing the caster’s ability to interact with horses
and boosting the capabilities of the caster’s mount.
Life
Mastery: (Spell Law: of Channeling, p.34) preserving and raising the dead.
Light’s
Way: (Spell Law: of Channeling, p.105) manipulating light, including
directing it at a target.
Purifications:
(Spell Law: of Channeling, p.12) preserving and purifying food and
drink, removing poison and curing disease.
Prime
Stats:
Constitution and Intuition
Armor-Heavy |
5/5/5 |
Power Awareness |
4/7 |
Armor-Light |
1/1/1 |
Power Manipulation |
6/12 |
Armor-Medium |
3/3/3 |
Power Point
Development |
8 |
Artistic-Active |
2/5 |
Resistance |
3/8 |
Artistic-Passive |
2/5 |
Science/Analytic-Basic |
3/7 |
Athletic-Brawn |
3/9 |
Science/Analytic-Specialized |
15 |
Athletic-Endurance |
2/7 |
Self Control |
3 |
Athletic-Gymnastics |
3/9 |
Special Attacks |
3/9 |
Awareness-Perceptions |
5 |
Special Defenses |
30 |
Awareness-Searching |
2/7 |
Subterfuge Attack |
15 |
Awareness-Senses |
3/7 |
Subterfuge-Mechanics |
8 |
Body Development |
4/10 |
Subterfuge-Stealth |
6 |
Combat Maneuvers |
4/10 |
Technical/Trade-General |
3/7 |
Communications |
3/3/3 |
Technical/Trade-Professional |
8 |
Crafts |
4/10 |
Technical/Trade-Vocational |
5/12 |
Directed Spells |
5 |
Urban |
4 |
Influence |
2/5 |
Weapon-1 |
2/7 |
Lore-General |
1/3 |
Weapon-2 |
3/8 |
Lore-Magical |
5 |
Weapon-3 |
4 |
Lore-Obscure |
3/9 |
Weapon-4 |
7 |
Lore-Technical |
2/6 |
Weapon-5 |
7 |
Martial Arts-Combat
Maneuvers |
12 |
Weapon-6 |
15 |
Martial
Arts-Striking |
6 |
Weapon-7 |
15 |
Martial Arts-Sweeps |
6 |
|
|
Outdoor-Animal |
2/6 |
|
|
Outdoor-Environmental |
2/7 |
|
|
Everyman
Skills: Channeling,
Mounted Combat, Religion.
Occupational
Skills: none
Restricted
Skills: none
Profession
Bonuses
Armor
Group |
+10 |
Power
Point Development |
+5 |
Body
Development |
+5 |
Special
Attacks |
+5 |
Combat
Maneuvers |
+5 |
Technical/Trade
Group |
+5 |
Outdoor-Animal |
+5 |
Weapon
Group |
+5 |
|
|
|
|
Spells-Arcane
Base Lists (Other) |
40 |
Spells-Own
Realm Closed |
10/10 |
Spells-Arcane
Closed |
18 |
Spells-Own
Realm Open |
8/8 |
Spells-Arcane
Open |
12 |
Spells-Own
Realm Other Base |
25 |
Spells-Other
Realm Base |
80 |
Spells-Own
Realm Own Base |
6/6/6 |
Spells-Other
Realm Closed |
45 |
Spells-Own
Realm TP List |
6/6/6 |
Spells-Other
Realm Open |
30 |
Spells-Other
Realm TP List |
12/12 |
|
|
Spells-Restricted |
12 |
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