Sunday 15 August 2021

Born of Fey and Shadow: The Erlking Heritage for Blood & Treasure

 

FEYBORN (Erlking Heritage)

Many are the tales of mortals coupling with the Fey - most are untrue, but there is always a pearl of truth in the oyster of mythology. Coupling does occur at times, and, although the offspring are always human, their Fey heritage comes through. There have also been cases where various Fey have cursed - or blessed - a particular family or bloodline, and the spiritual residue of such an act leads to a strain of mortals manifesting the traits of the Fey that performed such an act. Note that Feyborn almost always draw the suspicions of the superstitious, and the ire of religious fanatics.

In the case of those who display the Erlking heritage, it is likely that some poor soul has managed to escape the clutches of those vile Fey before they have completed their torture and soul-blighting magic. Never truly whole thereafter, they nonetheless succeed in passing on the dark taint of the Erlking magic to their descendants. Those descendants often thrive, however - although it is hard to imagine them happy - as the Erlking's urge towards dominion, and their ruthlessness stand them in good stead. These folk average 68" in height, and generally unsettling to look upon, for although they retain a human appearance, they have cold grey eyes, a sharp hooked nose, pallid grey skin (as if slightly ill), a cruel, mirthless grin, and carry an aura of covetous hunger that repels most goodly folk.   The Feyborn of this heritage carry with them the legacy of stealth, awareness and lithe mobility of their Fey progenitor, as well as the ability to instantiate darkness around themselves and to create a shimmering aura that confuses their attackers. They tend towards the Chaotic alignments, perhaps unsurprisingly, but anything is possible. A goodly Feyborn with Erlking heritage will struggle constantly against the pull of their ancestral urges.                                                           

These folk live for up to 250 years and commence play with the local human lingua franca (usually Yrenaic or Kanastasi), and one of the following tongues: Urugraz, Vaerylle, Vanarisean or Tur. They are perceptive, agile and strong, gaining +1 to Strength, Wisdom and Dexterity, but their obvious hunger and avarice tends to limit their social interactions, causing them to lose 2 points of Charisma. They have the following minimum/maximum ability scores: STR 6/18, INT 3/18, WIS 4/18, DEX 7/19, CON 6/18, and CHA 3/16. They roll 2d8+1 for their Heritage score.

Feyborn of the Erlking heritage possess Darkvision with a range of 60’ and can add +1 to all Move Silently, Hide in Shadows, and Grapple checks. If they have a Wisdom score of 13 or more, they may cast blur and darkness once per day. Finally, they are only surprised on a roll of 1 on 1d6.

The Erlking-born may select from the following classes: Acrobat, Alchemist, Anarchist, Anticleric, Antipaladin, Assassin, Bard, Beastmaster, Blackheart,  Bounty Hunter, Cavalier, Chaos Mage, Charlatan, Chthonic Druid, Cleric, Curmudgeon, Defender, Demoniac, Demonologist, Diablo, Duellist, Elementalist, Fey Mage, Fighter, Landsknecht, Magic-User (Abjurer, Conjurer, Diviner, Enchanter, Evoker, Illusionist, Necromancer, Transmuter), Marksman, Monk, Ninja,  Pariah, Poltroon, Priest (Creation, Death, Fighting, Guardian, Scholar, Travel, Trickster, Weird), Prophet, Psychic, Ronin, Saboteur, Scout, Sea Dog, Sentinel, Shadowdancer, Sorceror, Soulknife, Thief, Tomb Raider, Venturer, Warlock, Wizard Hunter, Zodiac.

Their heritage also allows Erlking-born Demonologists and Necromancers to multi-class as Assassins, Fighters, Scouts and Thieves. Fighters may multi-class as Anticlerics or Thieves, and Scouts, Thieves and Venturers may multi-class as Priests of the Travel or Trickster cults. Alternately, the Erlking-born may dual-class as do humans.


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