Monday, 29 August 2022

Fortnightly Fiends: Muck Elves

"Perhaps it is the outcome of some vile experiment in hybridization, or some Shroud-induced degeneration. I know not. I know only that the Elves who dwell in the Dragonmirk and the swamps that fester around the shores of the Bay of Olkos are the least pleasant, and least predictable of their kind, and all the worse for their strange powers. I deem them a poor prospect as trading partners, for all that they can source many interesting and rare commodities. Even the Marsh Goblins understand - nay, embrace - trade. These creatures, on the other hand, see it as an opportunity for malice."

        Abrusk Aardys, Commodore 1st class, Ghelbur Trading League, Report X-I_323c, submitted and filed Year 451 of the New Reckoning.


The so-called Muck Elves are not, as is commonly thought, Elves modified by the sorcerous pressures of Shroudfall (or at least, not wholly so). They have, in fact, existed for far longer. Takan'zekki, the Absinthe Dragon of Eltmire won a disaffected tribe of Elves to her service over 1800 years ago and spent considerable time and effort 'adapting' them until they were fit for her realm and their duties. They were, however, unable to reproduce Simple attrition had reduced their numbers from over 300 to just 35 when Shroudfall struck. By the time Eltmire had returned to some semblance of normalcy, the surviving Muck Elves were aware of two changes: Takan'zekki was gone, her whereabouts unknown, and the Muck Elves were now capable of breeding. 

Always licentious and devoted to pleasures - they did, after all, serve an Absinthe Dragon - they now bred and bred, until there were too many for the Eltmire to support. They spread out then, in search of new homelands. Eventually, some found their way to the New Kingdoms, particularly the swamps created by the sinking shores of the Bay of Olkos and the collapse of old Venara into the sea. Their rampant reproduction rate is now somewhat outmatched by the fury with which they are hunted by other swamp-dwellers: Moss Trolls, Marsh Goblins, Mugwumps, and many others loathe the Muck Elves, and often seek to drive them right out of the swamplands. 




Muck Elves tend to be a little shorter than other Elves, as well as being oddly pudgy - they are in fact quite muscular, but have a small layer of subcutaneous fat around much of their torso and limbs, an adaptation introduced by Takan'zekki, possibly with the aim of increasing their buoyancy in the swamps. Their colouring is usually a loamy brown, with twinkling eyes of bright green, whilst they are almost hairless. Of greater remark are their iridescent dragonfly wings, which they use to hover, zip and dart like, well, dragonflies.

They retain most of their Elven abilities, but have several improvements: they can belch forth a 20' line of caustic goo, and may cast the spells acid arrow and stinking cloud (though only on a limited basis, see above). In addition, when lolling around in mud, they regenerate 1 hp of damage per round. The RMFRP version is detailed below:




 

Friday, 26 August 2022

The Knife Master: a Training Package for RMFRP

 

This one very much belongs in the "bit of fun" category. It's basically an old file I found in an old folder. 
It's a mere bagatelle, but kind of neat.

KNIFE MASTER (V)

Myrdan was tired and annoyed: things had gone poorly in his meeting with that bumptious bureaucrat, Dennant. In the end, Myrdan had exploded with temper and issued threats, threats he fully intended to carry out. He hastened along the Hawker’s Way, almost oblivious to the milling crowds as he savoured his revenge. When he bumped into the nondescript little chap in a workaday smock and pants he barely halted, but the impertinent fool had the temerity to pluck at his sleeve. Myrdan wheeled back to face him, saw that he was unarmed and sneered.  “What do you want, churl?” The man’s wry smile was almost apologetic as he suddenly lunged forward, so close – too, close – to Myrdan, who reached, in vain, for his sword.

“Dennant sends his regards, sir,” the man murmured, and Myrdan was transfixed by the short cruel blade that suddenly bloomed, as if by magic, and danced, almost quicker than the eye, in the man’s nimble fingers. Then the blade thrust forward…

 

The Knife Master is an individual who combines swiftness and stealth to wield small blades with great skill. They specialise in misdirection and the concealment of their chosen blade, fully aware of the possibilities of an easily hidden weapon in a world of cautious nobles, merchants and crime lords. In combat they strive to keep more powerfully armed foes from wielding their weapons, using feints, disarms and quick movements to get inside their opponent’s guard.

Time to Acquire:

19 months

Starting Money:

normal

Special:

Weapon (+10 non-magic)………………………………………………………………………..……...….…………………30

Sheath (+10 to Quickdraw)……………….…………………...………………………………………………....…..….……30

Sheath (+10 to Hiding Item)………………………………..................................................………..................….…………15

Rival (equal or better skill)…………..………………………...……………………………………………………..………10

Sheath (+5 to Quickdraw)………………...…………………………………………………………...…………….…..……15

Weapon (+5 non-magic)…..………………………………….................................................……………..…................…100

Category or Skill:

Weapon•One-handed, Edged skill category

2

one Short Blade*

2

Subterfuge•Mechanics skill category

1

Hiding Items

2

Special Attacks skill category

0

Disarm Foe, Armed

1

Feint, Armed

1

Combat Maneuvers skill category

0

Closing

1

Quickdraw

2

Reverse Stroke

1

Weapon Trickery

1

* includes Dagger, Dirk, Knife or Misericorde.

Cost By Profession

Fighter

25

Thief

27

Rogue

28

Warrior Monk

32

Layman

33

Barbarian

27

Outrider

29

Sage

41

Swashbuckler

25

Illusionist

57

Magician

57

Animist

51

Cleric

51

Lay Healer

54

Mentalist

53

Mystic

57

Healer

57

Ranger

35

Sorceror

57

Monk

39

Paladin

34

Bard

40

Dabbler

37

Wizard

58

Magent

36

Magehunter

35

Arcanist

58

Channeling Alchemist

50

Chaotic

43

Zen Monk

41

Essence Alchemist

54

Warlock

56

Mentalism Alchemist

52

Summoner

57

Taoist Monk

39

Dervish

40

Shao-Lin Monk

39

Seer

54

Feybinder

53

Enchanter

57

Runemage

57

Sleuth

39

Mythic

33

Macabre

40

Nightblade

36

Doppelganger

56

Astrologer

57

Tarotmage

56

Warrior Mage

37

Priest (Channeling/Essence)

57

Nuncio

56

Priest (Semi)

35

Armsmaster

33

Priest (Channeling)

53

Priest (Arms)

27

Priest (Channeling/Mentalism)

57

 

 

 

 


 

 

 

 

Making More of Talents in RMFRP IV

  Today I'm continuing to examine the notion of 'Talent Packs' in RMFRP as ways of rounding out, deepening or broadening charact...