A byword for honour and courage, the
Vandori are a mighty race of mountain-dwelling humanoids. Massive and stern,
they are famed for their pure service of Law. Although they can practice arcane
magic, they favour divine and martial callings. Vandori are, on average, 60” in
height and have a movement rate of 30’. However, they are immensely solid, as
if their moral inflexibility is reflected in their physique. They are extremely
pale, with light blue eyes, flaming red hair, and in men, long drooping
moustaches. Vandori live for up to 200 years and begin play with their own
language, Vandori, a human lingua franca (usually Yrenaic, Kanastasi or Hyarene) and one of the following
tongues: Urugraz, Ketelcqa, Old Kantari,
Ulekki or Tur.
The immensely tough-minded and
tough-bodied Vandori gain +2 to Constitution and +1 to Wisdom, but their aloof
nature renders them awkward in social situations, and thus they suffer a -1 to
Charisma. They have the following minimum/maximum ability scores: STR 8/18, INT
3/18, WIS 4/18, DEX 3/18, CON 10/19, and CHA 3/17. They roll 4d4 for their
Heritage score.
Vandori are blessed with the ability to
heal others with a touch, healing damage equivalent to their Constitution bonus
+2 (to a maximum of 6 hit points. A Constitution penalty will reduce or void this
ability). They may do this once per day at first level. This increases to two
uses at 6th level, three at 12th level and four uses at
18th level.
Vandori also gain +1 to hit and damage
against Chaotic Outsiders and all Undead, as well as +1 to saving throws
against the powers of such creatures unless
they pursue a non-Lawful alignment (including the Lawful Neutral alignment).
They also gain a +1 bonus to saving throws against magical spells (unless they
are spell casters themselves).
Vandori have the following classes
available to them: Alchemist, Bard*, Cleric, Defender, Fighter, Leech,
Magic-User (Abjurer, Diviner),
Paladin, Priest (Creation, Fighting,
and Guardian), Prophet, Puritan,
Ranger, Scout, Sentinel, Shaman, Valkyrie, Wizard Hunter.
They may also pursue the following
multi-classing options: Alchemist-Leech, Cleric-Defender, Cleric-Fighter,
Cleric-Sentinel, Cleric-Scout, Defender-Abjurer, Defender-Priest (Guardian),
Defender-Leech, Defender-Wizard Hunter, Fighter-Scout, Fighter-Abjurer,
Fighter-Priest (Creation, Fighting or Guardian), Sentinel-Diviner,
Sentinel-Abjurer, Sentinel-Wizard Hunter.
*Vandori Bards are known as Cantors, and replace the Bard ability to
Carouse with the Cleric Conversion skill. They lose the ability to Climb Walls,
Hide in Shadows, Move Silently, Open Locks and Pick Pockets, replacing it with
the Defender’s ability to be ‘steadfast’ in combat. They learn Basic Cleric spells
instead of Magic-User spells, and must be Lawful in alignment.