Those charged with
maintaining the watch over the Chaos Well, whilst arguably the village’s most
‘important’ citizens, are not the only tale that can be told of the village.
For most of the villagers, the Chaos Well is a local legend, but in no way part
of their everyday lives. They steer clear of the Well’s immediate vicinity and
pursue their existence much as do folk everywhere else. Some of the more
perspicacious among them might guess that the village is subject to a greater
level of outside scrutiny than other places of similar size, and will no doubt
ascribe it to the presence of the Well, and most likely be reassured.
CHELMSEY
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NG village
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Corruption -1; Crime -3; Economy -2; Law -1; Lore -2;
Society +4
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Qualities insular, rural
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Danger -5
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Demographics
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Government council
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Population 167 (134 humans, 19 dwarves, 10 halflings, 4 half-elves)
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Notable NPCs
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Priest of Vlynn Gedner Hallop (NG human cleric 6)
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Magistrate Kabus Khay Brone (LG human expert 3)
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Marketplace
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Base Value 500 gp; Purchase Limit 2500 gp; Spellcasting 3rd
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Minor Items 2d4; Medium Items 1d4; Major Items -
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Chelmsey is not
exactly a hub of trade: most of its primary produce is moved by wagon to
Barabbyn, a larger and better-sited village to the south. Only a few pedlars
make Chelmsey part of their regular route (and at least one of these has an
ulterior motive for doing so), and they seldom come away with much profit. In
general, these travellers bring in those few goods that the villagers cannot
make or grow for themselves (such as glassware, or spices). There are no stores
or traders in the village: those folk who make things or grow food sell them
directly to those who wish to buy. The local inn does retain a small stock of items such as rope, boots, candles,
oil for lanterns and so forth, but they are somewhat more expensive than is
usual.
The village has a
smithy. The smith, Jasbur Shay (NG
Human Commoner 3) generally works with bronze, but retains sufficient iron to
create knives, small agricultural tools and shears (a most valued product in
Chelmsey!). Jasbur is a friendly sort, much inclined to gossip. He enjoys
fishing in the river when there is not much business. He is more than happy to
share his insider’s knowledge of the best fishing spots.
Kibben Shay
(LN Human Commoner 2/Cleric 1), Jasbur’s rather errant cousin is an odd sort:
after a brief stint in the capital training as a minstrel, he fell afoul of a
petty-noble and left under a cloud. He wandered the kingdom for a while as a
vagrant before meeting – and being converted by – an Arunaic firebrand. He then
returned home where he scratches a living as the village’s charcoal-maker,
occasional helper to his brother and labourer in the fields. He also preaches
the Arunaic faith from time to time (even as a guest of the very open-minded
local Priest of Vlynn), but has made only a couple of converts. He dosses down
in back of the smithy in summer and in the woolstore in winter. He can be found
every morning at dawn, rain, snow or shine, undertaking the ritual oblations
central to Arunaic worship. It should be noted here that Kibben is neither
particularly bright nor wise: even though he is now technically an Arunaic
Cleric, he is unable to cast spells due to his low Wisdom score (although, if
he endures and gains experience, this will surely change). Kibben knows he is a
poor vessel for his God, and will certainly contribute to the defence of the
village or to operations against Chaos in order to prove his worth. Although he
is not very smart, he is hardy and strong-willed.
KIBBEN SHAY (Pathfinder)
CR 2
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LN HUMAN Medium Humanoid ( Human)
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Commoner 2/Cleric 1
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Init 0; Senses Perception
-1
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DEFENSE
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AC 10, touch 10,
flat-footed 10
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HP 19 (2d6/1d8
+6 Con, +3 Feat)
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Fort +6, Ref 0, Will +3
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OFFENSE
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Speed 30 ft.
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Melee
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Spear +2 (1d6+1/x2)
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Spell-like abilities
calming touch (2/day), touch of law
(2/day)
STATISTICS
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Str 13, Dex 11, Con 15, Int 10, Wis 9, Cha 13
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Base
Atk +2; CMB +2; CMD +12
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Feats Toughness,
Great Fortitude, Iron Will.
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Skills Craft
(charcoalmaker) +5, Knowledge (religion) +5, Perform (lute) +2, Perform
(oratory) +2, Swim +6
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Language Common
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SQ Domains
(Community, Law)
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There is one modest
inn, but travellers are so rare in Chelmsey that it has only three rooms, and
these are seldom occupied. The bulk of the inn’s business is done with locals,
many of whom enjoy the convivial atmosphere and homely meals available in the common
room. The owner of the inn, Marthea
Rayte, (LG Warrior 2/Expert 2) is a retired member of the Kalanakree
militia. She inherited the inn from her father ten years ago and left the
militia to devote her time to running the inn.
Her elderly mother, Josietta Rayte is a somewhat waspish
and bitter individual – and competent seamstress – who spends much of her days
in the heavily curtained room she once shared with her husband, drinking strong
tea and repairing clothes for the villagers. On the rare occasions she leaves
her room, she descends to grump at the locals for their various failings (not
without fondness, it must be said), and to scold her daughter for the dreadful
state of the inn (a most unfair criticism, as the inn is both clean and well-maintained).
Marthea endures her mother’s grumbling with good-natured humour and an
occasionally ill-concealed concern over Josietta’s prolonged and unhealthy
grieving.
Josietta sometimes
seems to possess an uncanny knowledge of the goings-on in the village – the
gossip and tales of the wider world. In fact, she is helped in this by two
factors: she possesses a Wand of
Clairvoyance/Clairaudience (21 charges remaining), and also is gifted with
psychic sensitivity, using it to make predictions and read the auras of others,
adding to this a large fund of both common sense and shrewd knowledge of human
nature.
JOSIETTA RAYTE (Pathfinder)
CR 2
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NG HUMAN Old Medium Humanoid ( Human)
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Commoner 3
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Init -1; Senses Perception
+11
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DEFENSE
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AC 9, touch 9,
flat-footed 9( -1 Dex)
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HP 10 (3d6 - 3)
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Fort -1, Ref -1, Will +6
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OFFENSE
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Speed 30 ft.
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Melee
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Dagger -2 (1d4
-3/x3)
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STATISTICS
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Str 5, Dex 9, Con 9, Int 12, Wis 16, Cha 9
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Base
Atk -2; CMB -2; CMD 6
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Feats Psychic
Sensitivity, Alertness, Iron Will.
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Skills Appraise
+3, Diplomacy +1, Heal +4, Craft (Seamstress) +7, Lore (Chelmsey) +4,
Perception +11, Sense Motive +7, Spellcraft +8, Use Magic Device +0
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Language Common
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SQ Faith
healing, hypnosis, prognostication, psychometry, read aura
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Other Gear wand of clairaudience/clairvoyance (22
charges), artisan’s tools (seamstress), healer’s kit
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There are several
other individuals in Chelmsey who are unaffiliated with the guardians of the
well, but could, in certain instances, play an important role.
One of these is Hett Colgannen (LG Commoner 3/Wrestler
2), an affable shearer who bears the unofficial title of Chemsey’s strongest
man. He is a highly competent wrestler, often travelling to neighbouring
villages to compete at fairs and competitions. Although he has a gentle nature,
he does not hesitate to put his skills to use: he recently dealt with a
roughneck bandit who had attempted to impose himself upon one of the local
lasses. When mundane troubles strike, he is often the first person to whom the
villagers turn to settle matters.
HETT COLGANNEN (Pathfinder)
CR 2
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LG HUMAN Medium Humanoid (Human)
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Commoner 3/Wrestler
2
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Init +3; Senses Perception
+5
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DEFENSE
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AC 14, touch 14,
flat-footed 10 (+3 Dex, +1 dodge)
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HP 33 (2d12/3d6
+5 Con, +5 Toughness)
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Fort +5, Ref +4, Will +3
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OFFENSE
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Speed 30 ft.
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Melee
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Unarmed Strike +7
(1d6+4/x2)
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STATISTICS
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Str 18, Dex 16, Con 13, Int 10, Wis 9, Cha 12
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Base
Atk +7; CMB 7; CMD 24
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Feats Catch
Off-GuardB, Dodge, Improved GrappleB, Improved Unarmed
StrikeB, Landing Roll, Mobility, Toughness.
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Skills Acrobatics
+9, Climb +9, Escape Artist +9, Handle Animal +7, Perception +5, Profession
(shearer) +6, Swim +9.
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Language Common
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SQ crushing
grip, uncomfortable strength, grappling technique (ankle lock, wristlock),
wrestling path (submissions expert), versatile grip
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Other
Gear shears
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The final individual of particular
note in Chelmsey is the local magistrate, Kabus
Khay Brone. Brone represents the royal authority in some legal matters, but
his personal power is limited to one seat on the small village council. Brone
is careful to maintain an advisory role rather than interfere openly in village
matters – although this is something he could conceivably do under certain
circumstances. Brone is a quiet man, approachable and astute. He is aware of
the history of the Chaos Well, but is not privy to the business of the ‘Guardians’
– although he is certain that such a group exists, and, if forced, would be
able to guess the individual members with some accuracy.
KABUS KHAY BRONE (Pathfinder)
CR
2
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LN HUMAN Medium Humanoid (Human)
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Expert 3
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Init -3; Senses Perception
+9
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DEFENSE
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AC 7, touch 7,
flat-footed 7 (-3 Dex)
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HP 20 (3d8 +3
Con)
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Fort +2, Ref -2, Will +4
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OFFENSE
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Speed 30 ft.
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Melee
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Dagger +1 (1d4
-1/x3)
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STATISTICS
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Str 9, Dex 5, Con 12, Int 16, Wis 13, Cha 10
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Base Atk +1; CMB -2; CMD 8
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Feats Alertness,
Skill Focus (Diplomacy), Skill Focus (Knowledge (history)).
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Skills Appraise
+9, Bluff +6, Diplomacy +8, Knowledge (geography) +9, Knowledge (history)
+11, Knowledge (local) +9, Knowledge (nobility) +9, Perception +9, Profession
(magistrate) +7, Sense Motive +9.
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Language Common
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Other gear Scales, Small Library
of Legal Tomes, Royal Seal
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